What is the primary function of the Graphics Window in active modeling?

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The primary function of the Graphics Window in active modeling is to create and edit sketches, constraints, features, and assemblies. This is where users interact visually with their 3D models and 2D sketches. Within the Graphics Window, you can manipulate geometry, apply different commands, and visualize the relationships and constraints among different components of your design.

The Graphics Window serves as the main interface for modeling activities, allowing for dynamic updates and real-time visual feedback as changes are made. This interactivity is crucial for effectively developing complex parts and assemblies. In this space, you can directly sketch shapes, add constraints, design features, and put together all components of an assembly in a clear and intuitive manner.

Other options, while they refer to aspects of the design process, do not accurately capture the primary interactive functionality of the Graphics Window. For instance, applying constraints to sketches typically occurs within the context of sketch editing rather than being a standalone function of the Graphics Window. Storing finished designs and models and displaying final renderings are functionalities that pertain more to file management or visualization tools outside of active modeling, rather than the immediate interactive environment provided by the Graphics Window.

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